Give the new scene a name and stick with the defaults for now. Choose Create New > Scene from the File menu or navigate to Scenes under Resources (on the left sidebar) and click Create New. You can do so by opening Stencyl and choosing Create New > Game > Blank Game from the File menu. Enter a name for your project and click the create button to get started. We first need to create a game to place our text in. In the rest of this tutorial, we're going to create a simple application that displays some text and an image. You can also download a few other sample games and kits at Stencyl's Developer Center or by visiting the Arcade section for inspiration. With Stencyl up and running, feel free to check out the sample games it includes and take a look at the components we discussed earlier, actors, scenes, behaviors, and events. Once the installation is finished, fire up Stencyl to get started. Follow the installation instructions, choose your designated installation directory, and wait a few minutes. Visit Stencyl's Official Download Page and download the version for your operating system. Now that we know what Stencyl is, let's install Stencyl and set it up. The Mac and Linux versions should be mostly the same with only a few minor differences. In this tutorial, I'll be using the Windows version of Stencyl. You can create events for actors through the use of Stencyl's Event Editor, which we'll see later in this tutorial. Events: Events are custom blocks of commands that you can create and assign to an actor.You can also create your own behaviors to make your game unique and challenging. Behaviors: Behaviors are ready to use, reusable abilities that you can assign to actors and scenes in your game.Menu or the starting scene, scenes for the levels of the game, and a game For example, if we were to make a game like Super Mario Bros., the game would include an actor for Mario, the Bowser, and actors for the mushrooms. An actor usually takes the form of an image, or a series of images, creating an animation. Actors: An actor can be the player, an enemy, a tree, or something else.The building blocks of a typical Stencyl game fall into one of four categories: Stencyl supports a wide range of platforms: These components, together with the Haxe programming language, power Stencyl and make that games can be written once and run everywhere. The platform, developed by Jonathan Chung, makes use of Box2D for physics and collisions engine and relies on the OpenFL software development kit. Initially released in 2011 as StencylWorks, Stencyl allows complete novices to create 2D games for computers and mobile devices. If you want to create 3D games, then I suggest you take a look at a platform like Unity. Note that Stencyl can only create 2D games. You can write code in Stencyl if you want to, but it's no requirement. Since Stencyl 3.0, projects make use of the Haxe programming language. Stencyl is a game engine for everyone-from complete beginners to advanced developers. You can simply drag and drops blocks of code to create behaviors for the actors of your application. The best part is that you don't need to write a single line of code. The platform also allows you to publish your applications as Flash games-for the web-or for Windows, Linux, or OS X. Have you heard of Stencyl? Stencyl is a game engine that allows you to easily create applications and games for iOS and Android.
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